He and his soldiers will remain at the entrance to the throne room. Only the Imperial Legionnaires will follow you as far as the entrance to the next area. Be sure to grab A Dance in Fire, v4 - an Acrobatics skill book - from a table in the Great Hall immediately to your right.
Fight your way through the Great Hall towards the north end, where there is a passage leading to the Count's bedroom. Count Ormellius Goldwine is dead in his chambers; there is no possible way to save him. When you find the count, a quest update will tell you to at least take his Colovian Signet Ring back to Savlian. Back in the main hall, inform Savlian of the Count's death to complete the quest.
If you give him the ring, he'll give you his Kvatch Cuirass in return. The leveled light armor cuirass fortifies Strength and Endurance by two to eight points. Jump to: navigation , search. Contents 1 Quick Walkthrough 2 Detailed Walkthrough 2. Try to save the Count of Kvatch , and rid the city of any remaining Daedra.
The only item of real interest is a Dagger of Numbing 5 pts Frost Damage on strike , but now that the gate is open, you can haul it back and sell their stuff to the smith. If you're low-level, their chainmail may be better than the armor that you currently have, though, and their weapons are Steel. Once you done whatever you're going to do, go back up the hill and into the big tower. The center of the tower is known as the Blood Feast.
The outer ring that goes between floors is called the Corridors of Dark Salvation. There are a couple or three Daedra on the ground floor of the Blood Feast. Go through one of the doors on the side into the Rending Halls. Work your way up to the next floor of the tower and go back into the Blood Feast. Go up the ramp and into the Corridors of Dark Salvation and deal with any Daedra or Dremora that get in your way. From here, two of the Citadel Doors are locked, so there is only one way you can go - out to the Plane of Oblivion.
This is a bridge between the big tower and one of the smaller towers. You're probably out of the detection range of any of the Daedra that might still be wandering on the ground, but this will not always be the case when you go through other gates. As soon as you enter the tower, you'll hear someone yelling at you. That's the last soldier. Just follow the ramp upward, take out the Sigil Keeper and get his key.
Even if you have a high Stealth skill, you can't talk to the prisoner without unstealthing, so don't bother trying to sneak by the Dremora to do it. You can't rescue the soldier he tells you so if you talk to him a second time , so just take the key and head back to the main tower. Now that you have the key, you can unlock the two other doors.
One of them will take you up to a dead-end floor in the Blood Feast, but there are a couple of beating-heart things called "The Punished" which may have some decent loot in them. The other door will let you go higher in the tower. Just keep working your way up. Once you're back in the Blood Feast, follow the ramp up to a floating platform.
Activate it to be teleported up to the next floor. Follow the ramp up until you get to the Sigilum Sanguis. The doors are locked, but you have the key. Even if you somehow managed to drop the key somewhere along the way not likely since it's a quest object , these doors can be picked. Which door you use doesn't really matter.
They both go to the same place. In the central chamber, you'll see bone stairs leading up to the next floor. It doesn't matter which set you use. You'll find two more Punished on this floor, plus one or two Dremora. You'll also see ramps up to the red membrane-looking platform above you. Go up and deal with the last Dremora, loot the last container and activate the Sigil Stone. A Sigil Stone will be added to your inventory what kind depends on your level. You can use these stones to create enchanted items.
Each stone carries two possible enchantments. One will enchant a weapon and usually carries a Destruction-based spell effect. The other is intended for a piece of armor, jewelry, or article of clothing and carries a constant-effect booster or protection spell of some sort. The higher your level, the bigger the enchantments will be. Once you have activated the Sigil Stone, you'll be returned to Kvatch and the Oblivion Gate will be closed.
It's a decent explosion, too. One time, I had managed to kill a Fire Atronach that fell down in the Gate itself. Wonder if there might be an equivalent to Halo's "Warthog Jumping" here?
But I digress. Talk to Matius again either before or after hoofing down the hill to unload your loot and he'll suggest an attack on the city gate. When you're ready, let him know. He and the guards will charge the gate and enter Kvatch. In the area just inside the gate you'll encounter some more leveled Daedra. Matius can't be killed, but his soldiers can be, so do what you can to keep them alive until the immediate area has been cleared of Daedra. Then talk to Matius again.
He'll tell you that it's now safe to get the civilians out of the Chapel, so go inside with him. The civilians will file out and head down to the refugee camp. You do not receive any fame points. Users questions.
How do I get into Kvatch castle? Can you get married in Elder Scrolls Oblivion? Can I get Oblivion for free? Can berich Inian survive? What happened to Kvatch? Where is Count Goldwines signet ring? Where do you find canvas the castle Elder Scrolls? Where to find the battlehorn Castle in Oblivion? I am stuck tryen to figure out how to open the gates this is right after u close the first oblivion gate, u speak with a captian and help hime take the castle back but the gates wont open?
User Info: michaelmohr Top Voted Answer. I had the same issue at first. Ok first of all make sure the captain knows the gate is shut. If you both stand next to the gate at the same time he should same something a second entrance for into the castle for maintence. At that point he will have you go get a key from someone inside the chapel can't remember who.
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