How long faction change 2011




















Classic Theme Thottbot Theme. Post by skywyze I took a year-long break from wow from school and when I returned, my guild was completely gone. Now I'm planning on transferring my character from Horde to Alliance using the paid character transfer option. I'm worried that some reputations or items which I've worked hard for might not transfer properly, or that something will slip through the cracks. Has anyone changed faction and if so, what can you tell us?

Post by This post was from a user who has deleted their account. The Guild Master must meet the same requirements governing the equivalent character-level service such as Character Transfer , including being at least level 10 except for Guild Name Change on an account in good standing.

In addition, the Guild Master's Battle. If additional security-related requirements apply to your character, they will be brought to your attention when you initiate a guild service. Are there any requirements for the guild to be able to undergo a guild service?

There is no level requirement for a Guild Name Change. How do the two "Guild Master" services work? The Guild Master takes the framework of the guild as well, including the guild vault, level, perks, and achievements.

What happens to my guild members? Your guild members remain in the original guild. The original guild will be reset to level 1 and will not retain its guild bank or any of its achievements, reputation, or progression. You will also select a new Guild Master from the guild roster to replace you after your character leaves.

Your guild members will be eligible to follow you to the guild's new location by performing their own character service such as a Character Transfer. If they do so, they will automatically rejoin the guild and retain their guild reputation. Guild members who plan to transfer to the guild's new location should not quit the original guild — otherwise, they will not regain their guild reputation after transferring to guild's new location. What happens to my guild bank, level, and so on?

Will individual members' guild reputation be retained when they rejoin the guild? The Guild Master character will retain his or her reputation after transferring, and guild members who decide to transfer will regain their guild reputation when they rejoin the guild at its new location.

No, the only notification will be the in-game mail delivered to your guild members. How long will a player be eligible to follow a Guild Master after a realm transfer or faction change? There is no time limit on following a Guild Master to a new location, as long as the guild member does not leave the current guild before Guild Master Realm Transfer or Faction Change is complete.

The guild member must meet the requirements of the character service they are undergoing Character Transfer or Faction Change , including being at least level 10 and on an account in good standing.

How long does a guild service take? Under normal conditions, a guild service takes one to two hours to complete, but please allow up to several days. The cooldown periods for guild services are the same as their related character-level services. What happens if I transfer my guild to a realm where my guild name is taken? If your guild name is taken on the destination realm, you'll be prompted to pick a new name for your guild during the realm transfer process on the Battle. Can I customize my character and name when doing a faction change?

Yes, the same character customization options offered in the Appearance Change service are included in a Guild Master Faction Change. I'm ready to move my guild! Before initializing a guild service, make sure you've created a Billing Profile.

Learn how to create one. The difference is that right now there's a way you spec your character, and then there's maybe a handful of "Ok now you can do whatever you want with these 4 leftover points. You don't really even need to spend them to do well. It's not a good system, and the few leftover 'choices' don't feel awesome because With the new system we give you everything you really need automatically, and talents are going to be more interesting 'style' and utility choices than a bunch of stat and damage increases.

The choice comes, hopefully, from choosing talents that appeal to how you like to play or what you think would be particularly useful for a specific boss, fight, or encounter, and the ability to swap around points freely while out in the world help reinforce that. We still fully expect for people to devise optimum builds for specific situations, but there's a difference between optimum and no choice at all.

We think once you see the majority of talent choices you'll understand a bit more why these choices aren't really going to be bombarded by optimum build mentality. The choices just don't have a clear optimal because most of the choices don't lead to direct output increases.

If that doesn't seem to be the case then we need to work on it more. So, at BlizzCon we provided a few details about a new expansion and how it's going to have an ever-growing focus on the fight between the Horde and the Alliance in the wake of dispelling many very powerful threats to all of Azeroth.

Then we find out a vague detail that some sort of unrelenting attack by the Horde on Theramore is to come. The Horde, to remind you, is currently a faction with an overzealous ruler and significant turmoil among their faction leaders; while the Alliance has almost never been quite so unified and far removed from the days of imprisoning orcs. The first pawn on the chess board of what is to be the story for Mists of Pandaria is being moved, and you're angry at whose turn is first? I only offer that maybe there's a little more to the Horde and Alliance story lines in Mists than an Alliance town being leveled What's the second move?

They could have put some of the 9. Legion had some of the best class based sets ever even if one set was a 'remake'. Everyone loved Order Halls. Blizzard, please, people like their class. Class pride is more of a thing than faction pride ever was. Don't make generic sets, make sets that make you look like the most badass of your class on the planet. I think the concept artists have no idea that wow has races other than human.

This is for sure a strategy for them to never have us ask for tier sets again. Now they can avoid doing them from We heard your feedback about tier sets not fitting in to the game anymore and to accommodate you, we have decided to remove them.

In a place that can apparently remake reality, first one's only made 1 mold for each class. Personally, I like the concept they were going for. Taking the theme and color palette of the raid and making the different sets consistent with each other while maintaining the "essence" of each class. Not every hunter set needs to be full of furs and bones in order to have "class fantasy". However, the quality of the designs per se varies a lot. I think the mail and leather sets look great and are easily recognizable, but the ones for casters and plate wearers are still underdesigned.

Mage and Paladin in particular suck. Also in general they should further highlight the shiny bits like in the concept sketches. OK to be fair, at least 2 of those look substantally worse because they aren't on humans. Not a fan of the aesthetic generally though.

Man, the people who play this game are insane. Warcraft has some great sets and some shit sets, and these are just middle of the road. I get not liking the theme, Firelands had a shit theme too. But overall design is good for the theming and the consistency is high. I'm not going to piss on these people for delivering on a promise everyone accused them of not trying to keep in the first place.

We got the tier sets - sick. The sets are the one good thing in the preview.



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